vsg 1.1.3
VulkanSceneGraph library
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Public Member Functions | Public Attributes | List of all members
vsg::DisplacementMapArrayState Class Reference

DisplacementMapArrayState is an ArrayState subclass for mapping vertex array data for displacement mapped geometries. More...

#include <ArrayState.h>

Inheritance diagram for vsg::DisplacementMapArrayState:
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Collaboration diagram for vsg::DisplacementMapArrayState:
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Public Member Functions

 DisplacementMapArrayState (const DisplacementMapArrayState &rhs)
 
 DisplacementMapArrayState (const ArrayState &rhs)
 
ref_ptr< ArrayStateclone () override
 clone self
 
ref_ptr< ArrayStateclone (ref_ptr< ArrayState > arrayState) override
 
void apply (const DescriptorImage &di) override
 
void apply (const DescriptorSet &ds) override
 
void apply (const BindDescriptorSet &bds) override
 
void apply (const BindDescriptorSets &bds) override
 
void apply (const VertexInputState &vas) override
 
ref_ptr< const vec3ArrayvertexArray (uint32_t instanceIndex) override
 
void apply (const BindGraphicsPipeline &bpg) override
 
void apply (const VertexInputState &vas) override
 
void apply (const InputAssemblyState &ias) override
 
void apply (const Geometry &geometry) override
 
void apply (const VertexDraw &vid) override
 
void apply (const VertexIndexDraw &vid) override
 
void apply (const BindVertexBuffers &bvb) override
 
void apply (const BufferInfo &bufferInfo) override
 
void apply (const vec3Array &array) override
 
void apply (const Data &array) override
 
virtual void apply (const Object &)
 
virtual void apply (const Objects &)
 
virtual void apply (const External &)
 
virtual void apply (const Data &)
 
virtual void apply (const stringValue &)
 
virtual void apply (const wstringValue &)
 
virtual void apply (const boolValue &)
 
virtual void apply (const intValue &)
 
virtual void apply (const uintValue &)
 
virtual void apply (const floatValue &)
 
virtual void apply (const doubleValue &)
 
virtual void apply (const vec2Value &)
 
virtual void apply (const vec3Value &)
 
virtual void apply (const vec4Value &)
 
virtual void apply (const dvec2Value &)
 
virtual void apply (const dvec3Value &)
 
virtual void apply (const dvec4Value &)
 
virtual void apply (const bvec2Value &)
 
virtual void apply (const bvec3Value &)
 
virtual void apply (const bvec4Value &)
 
virtual void apply (const ubvec2Value &)
 
virtual void apply (const ubvec3Value &)
 
virtual void apply (const ubvec4Value &)
 
virtual void apply (const svec2Value &)
 
virtual void apply (const svec3Value &)
 
virtual void apply (const svec4Value &)
 
virtual void apply (const usvec2Value &)
 
virtual void apply (const usvec3Value &)
 
virtual void apply (const usvec4Value &)
 
virtual void apply (const ivec2Value &)
 
virtual void apply (const ivec3Value &)
 
virtual void apply (const ivec4Value &)
 
virtual void apply (const uivec2Value &)
 
virtual void apply (const uivec3Value &)
 
virtual void apply (const uivec4Value &)
 
virtual void apply (const mat4Value &)
 
virtual void apply (const dmat4Value &)
 
virtual void apply (const byteArray &)
 
virtual void apply (const ubyteArray &)
 
virtual void apply (const shortArray &)
 
virtual void apply (const ushortArray &)
 
virtual void apply (const intArray &)
 
virtual void apply (const uintArray &)
 
virtual void apply (const floatArray &)
 
virtual void apply (const doubleArray &)
 
virtual void apply (const vec2Array &)
 
virtual void apply (const vec3Array &)
 
virtual void apply (const vec4Array &)
 
virtual void apply (const dvec2Array &)
 
virtual void apply (const dvec3Array &)
 
virtual void apply (const dvec4Array &)
 
virtual void apply (const bvec2Array &)
 
virtual void apply (const bvec3Array &)
 
virtual void apply (const bvec4Array &)
 
virtual void apply (const svec2Array &)
 
virtual void apply (const svec3Array &)
 
virtual void apply (const svec4Array &)
 
virtual void apply (const ivec2Array &)
 
virtual void apply (const ivec3Array &)
 
virtual void apply (const ivec4Array &)
 
virtual void apply (const ubvec2Array &)
 
virtual void apply (const ubvec3Array &)
 
virtual void apply (const ubvec4Array &)
 
virtual void apply (const usvec2Array &)
 
virtual void apply (const usvec3Array &)
 
virtual void apply (const usvec4Array &)
 
virtual void apply (const uivec2Array &)
 
virtual void apply (const uivec3Array &)
 
virtual void apply (const uivec4Array &)
 
virtual void apply (const mat4Array &)
 
virtual void apply (const dmat4Array &)
 
virtual void apply (const block64Array &)
 
virtual void apply (const block128Array &)
 
virtual void apply (const ubyteArray2D &)
 
virtual void apply (const ushortArray2D &)
 
virtual void apply (const uintArray2D &)
 
virtual void apply (const floatArray2D &)
 
virtual void apply (const doubleArray2D &)
 
virtual void apply (const vec2Array2D &)
 
virtual void apply (const vec3Array2D &)
 
virtual void apply (const vec4Array2D &)
 
virtual void apply (const dvec2Array2D &)
 
virtual void apply (const dvec3Array2D &)
 
virtual void apply (const dvec4Array2D &)
 
virtual void apply (const bvec2Array2D &)
 
virtual void apply (const bvec3Array2D &)
 
virtual void apply (const bvec4Array2D &)
 
virtual void apply (const svec2Array2D &)
 
virtual void apply (const svec3Array2D &)
 
virtual void apply (const svec4Array2D &)
 
virtual void apply (const ivec2Array2D &)
 
virtual void apply (const ivec3Array2D &)
 
virtual void apply (const ivec4Array2D &)
 
virtual void apply (const ubvec2Array2D &)
 
virtual void apply (const ubvec3Array2D &)
 
virtual void apply (const ubvec4Array2D &)
 
virtual void apply (const usvec2Array2D &)
 
virtual void apply (const usvec3Array2D &)
 
virtual void apply (const usvec4Array2D &)
 
virtual void apply (const uivec2Array2D &)
 
virtual void apply (const uivec3Array2D &)
 
virtual void apply (const uivec4Array2D &)
 
virtual void apply (const block64Array2D &)
 
virtual void apply (const block128Array2D &)
 
virtual void apply (const ubyteArray3D &)
 
virtual void apply (const ushortArray3D &)
 
virtual void apply (const uintArray3D &)
 
virtual void apply (const floatArray3D &)
 
virtual void apply (const doubleArray3D &)
 
virtual void apply (const vec2Array3D &)
 
virtual void apply (const vec3Array3D &)
 
virtual void apply (const vec4Array3D &)
 
virtual void apply (const dvec2Array3D &)
 
virtual void apply (const dvec3Array3D &)
 
virtual void apply (const dvec4Array3D &)
 
virtual void apply (const ubvec2Array3D &)
 
virtual void apply (const ubvec3Array3D &)
 
virtual void apply (const ubvec4Array3D &)
 
virtual void apply (const block64Array3D &)
 
virtual void apply (const block128Array3D &)
 
virtual void apply (const Node &)
 
virtual void apply (const Compilable &)
 
virtual void apply (const Commands &)
 
virtual void apply (const Group &)
 
virtual void apply (const QuadGroup &)
 
virtual void apply (const LOD &)
 
virtual void apply (const PagedLOD &)
 
virtual void apply (const StateGroup &)
 
virtual void apply (const CullGroup &)
 
virtual void apply (const CullNode &)
 
virtual void apply (const MatrixTransform &)
 
virtual void apply (const Transform &)
 
virtual void apply (const Geometry &)
 
virtual void apply (const VertexDraw &)
 
virtual void apply (const VertexIndexDraw &)
 
virtual void apply (const DepthSorted &)
 
virtual void apply (const Layer &)
 
virtual void apply (const Bin &)
 
virtual void apply (const Switch &)
 
virtual void apply (const Light &)
 
virtual void apply (const AmbientLight &)
 
virtual void apply (const DirectionalLight &)
 
virtual void apply (const PointLight &)
 
virtual void apply (const SpotLight &)
 
virtual void apply (const InstrumentationNode &)
 
virtual void apply (const RegionOfInterest &)
 
virtual void apply (const Text &)
 
virtual void apply (const TextGroup &)
 
virtual void apply (const TextTechnique &)
 
virtual void apply (const TextLayout &)
 
virtual void apply (const Animation &)
 
virtual void apply (const AnimationGroup &)
 
virtual void apply (const AnimationSampler &)
 
virtual void apply (const JointSampler &)
 
virtual void apply (const MorphSampler &)
 
virtual void apply (const TransformSampler &)
 
virtual void apply (const Joint &)
 
virtual void apply (const BufferInfo &)
 
virtual void apply (const ImageInfo &)
 
virtual void apply (const ImageView &)
 
virtual void apply (const Image &)
 
virtual void apply (const Command &)
 
virtual void apply (const StateCommand &)
 
virtual void apply (const StateSwitch &)
 
virtual void apply (const CommandBuffer &)
 
virtual void apply (const RenderPass &)
 
virtual void apply (const BindDescriptorSet &)
 
virtual void apply (const BindDescriptorSets &)
 
virtual void apply (const BindViewDescriptorSets &)
 
virtual void apply (const Descriptor &)
 
virtual void apply (const DescriptorBuffer &)
 
virtual void apply (const DescriptorImage &)
 
virtual void apply (const DescriptorSet &)
 
virtual void apply (const BindVertexBuffers &)
 
virtual void apply (const BindIndexBuffer &)
 
virtual void apply (const BindComputePipeline &)
 
virtual void apply (const BindGraphicsPipeline &)
 
virtual void apply (const BindRayTracingPipeline &)
 
virtual void apply (const GraphicsPipeline &)
 
virtual void apply (const ComputePipeline &)
 
virtual void apply (const RayTracingPipeline &)
 
virtual void apply (const GraphicsPipelineState &)
 
virtual void apply (const ShaderStage &)
 
virtual void apply (const VertexInputState &)
 
virtual void apply (const InputAssemblyState &)
 
virtual void apply (const TessellationState &)
 
virtual void apply (const ViewportState &)
 
virtual void apply (const RasterizationState &)
 
virtual void apply (const MultisampleState &)
 
virtual void apply (const DepthStencilState &)
 
virtual void apply (const ColorBlendState &)
 
virtual void apply (const DynamicState &)
 
virtual void apply (const ResourceHints &)
 
virtual void apply (const Draw &)
 
virtual void apply (const DrawIndexed &)
 
virtual void apply (const ClearAttachments &)
 
virtual void apply (const ClearColorImage &)
 
virtual void apply (const ClearDepthStencilImage &)
 
virtual void apply (const QueryPool &)
 
virtual void apply (const ResetQueryPool &)
 
virtual void apply (const BeginQuery &)
 
virtual void apply (const EndQuery &)
 
virtual void apply (const WriteTimestamp &)
 
virtual void apply (const CopyQueryPoolResults &)
 
virtual void apply (const DrawMeshTasks &)
 
virtual void apply (const DrawMeshTasksIndirect &)
 
virtual void apply (const DrawMeshTasksIndirectCount &)
 
virtual void apply (const UIEvent &)
 
virtual void apply (const WindowEvent &)
 
virtual void apply (const ExposeWindowEvent &)
 
virtual void apply (const ConfigureWindowEvent &)
 
virtual void apply (const CloseWindowEvent &)
 
virtual void apply (const FocusInEvent &)
 
virtual void apply (const FocusOutEvent &)
 
virtual void apply (const KeyEvent &)
 
virtual void apply (const KeyPressEvent &)
 
virtual void apply (const KeyReleaseEvent &)
 
virtual void apply (const PointerEvent &)
 
virtual void apply (const ButtonPressEvent &)
 
virtual void apply (const ButtonReleaseEvent &)
 
virtual void apply (const MoveEvent &)
 
virtual void apply (const TouchEvent &)
 
virtual void apply (const TouchDownEvent &)
 
virtual void apply (const TouchUpEvent &)
 
virtual void apply (const TouchMoveEvent &)
 
virtual void apply (const ScrollWheelEvent &)
 
virtual void apply (const TerminateEvent &)
 
virtual void apply (const FrameEvent &)
 
virtual void apply (const ShaderCompileSettings &)
 
virtual void apply (const Camera &)
 
virtual void apply (const CommandGraph &)
 
virtual void apply (const SecondaryCommandGraph &)
 
virtual void apply (const RenderGraph &)
 
virtual void apply (const View &)
 
virtual void apply (const Viewer &)
 
virtual void apply (const ViewMatrix &)
 
virtual void apply (const LookAt &)
 
virtual void apply (const RelativeViewMatrix &)
 
virtual void apply (const TrackingViewMatrix &)
 
virtual void apply (const ProjectionMatrix &)
 
virtual void apply (const Perspective &)
 
virtual void apply (const Orthographic &)
 
virtual void apply (const RelativeProjection &)
 
virtual void apply (const EllipsoidPerspective &)
 
virtual void apply (const FrameStamp &)
 
- Public Member Functions inherited from vsg::Inherit< ArrayState, DisplacementMapArrayState >
 Inherit (Args &&... args)
 
std::size_t sizeofObject () const noexcept override
 
const charclassName () const noexcept override
 
const std::type_info & type_info () const noexcept override
 
bool is_compatible (const std::type_info &type) const noexcept override
 
int compare (const Object &rhs) const override
 
void accept (Visitor &visitor) override
 
void accept (ConstVisitor &visitor) const override
 
void accept (RecordTraversal &visitor) const override
 
- Public Member Functions inherited from vsg::ArrayState
 ArrayState (const ArrayState &rhs, const CopyOp &copyop={})
 
bool getAttributeDetails (const VertexInputState &vas, uint32_t location, AttributeDetails &attributeDetails)
 
virtual void applyArrays (uint32_t firstBinding, const BufferInfoList &in_arrays)
 
virtual void applyArrays (uint32_t firstBinding, const DataList &in_arrays)
 
- Public Member Functions inherited from vsg::Inherit< ConstVisitor, ArrayState >
 Inherit (Args &&... args)
 
std::size_t sizeofObject () const noexcept override
 
const charclassName () const noexcept override
 
const std::type_info & type_info () const noexcept override
 
bool is_compatible (const std::type_info &type) const noexcept override
 
int compare (const Object &rhs) const override
 
void accept (Visitor &visitor) override
 
void accept (ConstVisitor &visitor) const override
 
void accept (RecordTraversal &visitor) const override
 
- Public Member Functions inherited from vsg::ConstVisitor
 ConstVisitor (const ConstVisitor &rhs, const CopyOp &copyop={})
 
virtual InstrumentationgetInstrumentation ()
 
- Public Member Functions inherited from vsg::Object
 Object (const Object &object, const CopyOp &copyop={})
 
Objectoperator= (const Object &)
 
template<class T >
T * cast ()
 
template<class T >
const T * cast () const
 
virtual ref_ptr< Objectclone (const CopyOp &copyop={}) const
 
virtual void traverse (Visitor &)
 
virtual void traverse (ConstVisitor &) const
 
virtual void traverse (RecordTraversal &) const
 
virtual void read (Input &input)
 
virtual void write (Output &output) const
 
void ref () const noexcept
 
void unref () const noexcept
 
void unref_nodelete () const noexcept
 
unsigned int referenceCount () const noexcept
 
template<typename T >
void setValue (const std::string &key, const T &value)
 
void setValue (const std::string &key, const char *value)
 specialization of setValue to handle passing C strings
 
template<typename T >
bool getValue (const std::string &key, T &value) const
 get specified value type, return false if value associated with key is not assigned or is not the correct type
 
void setObject (const std::string &key, ref_ptr< Object > object)
 assign an Object associated with key
 
ObjectgetObject (const std::string &key)
 get Object pointer associated with key, return nullptr if no object associated with key has been assigned
 
const ObjectgetObject (const std::string &key) const
 get const Object pointer associated with key, return nullptr if no object associated with key has been assigned
 
template<class T >
T * getObject (const std::string &key)
 get object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
 
template<class T >
const T * getObject (const std::string &key) const
 get const object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
 
ref_ptr< ObjectgetRefObject (const std::string &key)
 get ref_ptr<Object> associated with key, return nullptr if no object associated with key has been assigned
 
ref_ptr< const ObjectgetRefObject (const std::string &key) const
 get ref_ptr<const Object> pointer associated with key, return nullptr if no object associated with key has been assigned
 
template<class T >
ref_ptr< T > getRefObject (const std::string &key)
 get ref_ptr<T> of specified type associated with key, return nullptr if no object associated with key has been assigned
 
template<class T >
const ref_ptr< const T > getRefObject (const std::string &key) const
 get ref_ptr<const T> of specified type associated with key, return nullptr if no object associated with key has been assigned
 
void removeObject (const std::string &key)
 remove meta object or value associated with key
 
AuxiliarygetOrCreateAuxiliary ()
 
AuxiliarygetAuxiliary ()
 
const AuxiliarygetAuxiliary () const
 

Public Attributes

uint32_t normal_attribute_location = 1
 
uint32_t texcoord_attribute_location = 2
 
uint32_t dm_set = 0
 
uint32_t dm_binding = 6
 
ref_ptr< floatArray2DdisplacementMap
 
ref_ptr< Samplersampler
 
AttributeDetails normalAttribute
 
AttributeDetails texcoordAttribute
 
- Public Attributes inherited from vsg::ArrayState
std::vector< dmat4localToWorldStack
 
std::vector< dmat4worldToLocalStack
 
VkPrimitiveTopology topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
 
uint32_t vertex_attribute_location = 0
 
AttributeDetails vertexAttribute
 
ref_ptr< const vec3Arrayvertices
 
ref_ptr< vec3Arrayproxy_vertices
 
DataList arrays
 
- Public Attributes inherited from vsg::ConstVisitor
Mask traversalMask = MASK_ALL
 
Mask overrideMask = MASK_OFF
 

Additional Inherited Members

- Static Public Member Functions inherited from vsg::Inherit< ArrayState, DisplacementMapArrayState >
static ref_ptr< DisplacementMapArrayStatecreate (Args &&... args)
 
static ref_ptr< DisplacementMapArrayStatecreate_if (bool flag, Args &&... args)
 
- Static Public Member Functions inherited from vsg::Inherit< ConstVisitor, ArrayState >
static ref_ptr< ArrayStatecreate (Args &&... args)
 
static ref_ptr< ArrayStatecreate_if (bool flag, Args &&... args)
 
- Static Public Member Functions inherited from vsg::Object
static ref_ptr< Objectcreate ()
 
static ref_ptr< Objectcreate_if (bool flag)
 
static voidoperator new (std::size_t count)
 provide new and delete to enable custom memory management via the vsg::Allocator singleton, using the MEMORY_AFFINTY_OBJECTS
 
static void operator delete (void *ptr)
 
- Protected Member Functions inherited from vsg::Object
virtual void _attemptDelete () const
 
void setAuxiliary (Auxiliary *auxiliary)
 

Detailed Description

DisplacementMapArrayState is an ArrayState subclass for mapping vertex array data for displacement mapped geometries.

Member Function Documentation

◆ apply() [1/260]

virtual void vsg::ConstVisitor::apply ( const AmbientLight & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [2/260]

virtual void vsg::ConstVisitor::apply ( const Animation & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [3/260]

virtual void vsg::ConstVisitor::apply ( const AnimationGroup & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [4/260]

virtual void vsg::ConstVisitor::apply ( const AnimationSampler & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [5/260]

virtual void vsg::ConstVisitor::apply ( const BeginQuery & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [6/260]

virtual void vsg::ConstVisitor::apply ( const Bin & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [7/260]

virtual void vsg::ConstVisitor::apply ( const BindComputePipeline & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [8/260]

virtual void vsg::ConstVisitor::apply ( const BindDescriptorSet & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [9/260]

void vsg::DisplacementMapArrayState::apply ( const BindDescriptorSet & bds)
overridevirtual

Reimplemented from vsg::ArrayState.

◆ apply() [10/260]

virtual void vsg::ConstVisitor::apply ( const BindDescriptorSets & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [11/260]

void vsg::DisplacementMapArrayState::apply ( const BindDescriptorSets & bds)
overridevirtual

Reimplemented from vsg::ArrayState.

◆ apply() [12/260]

virtual void vsg::ConstVisitor::apply ( const BindGraphicsPipeline & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [13/260]

void vsg::ArrayState::apply ( const BindGraphicsPipeline & bpg)
overridevirtual

Reimplemented from vsg::ArrayState.

◆ apply() [14/260]

virtual void vsg::ConstVisitor::apply ( const BindIndexBuffer & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [15/260]

virtual void vsg::ConstVisitor::apply ( const BindRayTracingPipeline & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [16/260]

virtual void vsg::ConstVisitor::apply ( const BindVertexBuffers & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [17/260]

void vsg::ArrayState::apply ( const BindVertexBuffers & bvb)
overridevirtual

Reimplemented from vsg::ArrayState.

◆ apply() [18/260]

virtual void vsg::ConstVisitor::apply ( const BindViewDescriptorSets & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [19/260]

virtual void vsg::ConstVisitor::apply ( const block128Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [20/260]

virtual void vsg::ConstVisitor::apply ( const block128Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [21/260]

virtual void vsg::ConstVisitor::apply ( const block128Array3D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [22/260]

virtual void vsg::ConstVisitor::apply ( const block64Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [23/260]

virtual void vsg::ConstVisitor::apply ( const block64Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [24/260]

virtual void vsg::ConstVisitor::apply ( const block64Array3D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [25/260]

virtual void vsg::ConstVisitor::apply ( const boolValue & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [26/260]

virtual void vsg::ConstVisitor::apply ( const BufferInfo & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [27/260]

void vsg::ArrayState::apply ( const BufferInfo & bufferInfo)
overridevirtual

Reimplemented from vsg::ArrayState.

◆ apply() [28/260]

virtual void vsg::ConstVisitor::apply ( const ButtonPressEvent & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [29/260]

virtual void vsg::ConstVisitor::apply ( const ButtonReleaseEvent & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [30/260]

virtual void vsg::ConstVisitor::apply ( const bvec2Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [31/260]

virtual void vsg::ConstVisitor::apply ( const bvec2Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [32/260]

virtual void vsg::ConstVisitor::apply ( const bvec2Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [33/260]

virtual void vsg::ConstVisitor::apply ( const bvec3Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [34/260]

virtual void vsg::ConstVisitor::apply ( const bvec3Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [35/260]

virtual void vsg::ConstVisitor::apply ( const bvec3Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [36/260]

virtual void vsg::ConstVisitor::apply ( const bvec4Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [37/260]

virtual void vsg::ConstVisitor::apply ( const bvec4Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [38/260]

virtual void vsg::ConstVisitor::apply ( const bvec4Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [39/260]

virtual void vsg::ConstVisitor::apply ( const byteArray & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [40/260]

virtual void vsg::ConstVisitor::apply ( const Camera & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [41/260]

virtual void vsg::ConstVisitor::apply ( const ClearAttachments & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [42/260]

virtual void vsg::ConstVisitor::apply ( const ClearColorImage & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [43/260]

virtual void vsg::ConstVisitor::apply ( const ClearDepthStencilImage & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [44/260]

virtual void vsg::ConstVisitor::apply ( const CloseWindowEvent & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [45/260]

virtual void vsg::ConstVisitor::apply ( const ColorBlendState & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [46/260]

virtual void vsg::ConstVisitor::apply ( const Command & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [47/260]

virtual void vsg::ConstVisitor::apply ( const CommandBuffer & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [48/260]

virtual void vsg::ConstVisitor::apply ( const CommandGraph & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [49/260]

virtual void vsg::ConstVisitor::apply ( const Commands & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [50/260]

virtual void vsg::ConstVisitor::apply ( const Compilable & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [51/260]

virtual void vsg::ConstVisitor::apply ( const ComputePipeline & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [52/260]

virtual void vsg::ConstVisitor::apply ( const ConfigureWindowEvent & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [53/260]

virtual void vsg::ConstVisitor::apply ( const CopyQueryPoolResults & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [54/260]

virtual void vsg::ConstVisitor::apply ( const CullGroup & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [55/260]

virtual void vsg::ConstVisitor::apply ( const CullNode & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [56/260]

virtual void vsg::ConstVisitor::apply ( const Data & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [57/260]

void vsg::ArrayState::apply ( const Data & array)
overridevirtual

Reimplemented from vsg::ArrayState.

◆ apply() [58/260]

virtual void vsg::ConstVisitor::apply ( const DepthSorted & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [59/260]

virtual void vsg::ConstVisitor::apply ( const DepthStencilState & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [60/260]

virtual void vsg::ConstVisitor::apply ( const Descriptor & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [61/260]

virtual void vsg::ConstVisitor::apply ( const DescriptorBuffer & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [62/260]

virtual void vsg::ConstVisitor::apply ( const DescriptorImage & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [63/260]

void vsg::DisplacementMapArrayState::apply ( const DescriptorImage & di)
overridevirtual

Reimplemented from vsg::ArrayState.

◆ apply() [64/260]

virtual void vsg::ConstVisitor::apply ( const DescriptorSet & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [65/260]

void vsg::DisplacementMapArrayState::apply ( const DescriptorSet & ds)
overridevirtual

Reimplemented from vsg::ArrayState.

◆ apply() [66/260]

virtual void vsg::ConstVisitor::apply ( const DirectionalLight & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [67/260]

virtual void vsg::ConstVisitor::apply ( const dmat4Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [68/260]

virtual void vsg::ConstVisitor::apply ( const dmat4Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [69/260]

virtual void vsg::ConstVisitor::apply ( const doubleArray & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [70/260]

virtual void vsg::ConstVisitor::apply ( const doubleArray2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [71/260]

virtual void vsg::ConstVisitor::apply ( const doubleArray3D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [72/260]

virtual void vsg::ConstVisitor::apply ( const doubleValue & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [73/260]

virtual void vsg::ConstVisitor::apply ( const Draw & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [74/260]

virtual void vsg::ConstVisitor::apply ( const DrawIndexed & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [75/260]

virtual void vsg::ConstVisitor::apply ( const DrawMeshTasks & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [76/260]

virtual void vsg::ConstVisitor::apply ( const DrawMeshTasksIndirect & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [77/260]

virtual void vsg::ConstVisitor::apply ( const DrawMeshTasksIndirectCount & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [78/260]

virtual void vsg::ConstVisitor::apply ( const dvec2Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [79/260]

virtual void vsg::ConstVisitor::apply ( const dvec2Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [80/260]

virtual void vsg::ConstVisitor::apply ( const dvec2Array3D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [81/260]

virtual void vsg::ConstVisitor::apply ( const dvec2Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [82/260]

virtual void vsg::ConstVisitor::apply ( const dvec3Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [83/260]

virtual void vsg::ConstVisitor::apply ( const dvec3Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [84/260]

virtual void vsg::ConstVisitor::apply ( const dvec3Array3D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [85/260]

virtual void vsg::ConstVisitor::apply ( const dvec3Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [86/260]

virtual void vsg::ConstVisitor::apply ( const dvec4Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [87/260]

virtual void vsg::ConstVisitor::apply ( const dvec4Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [88/260]

virtual void vsg::ConstVisitor::apply ( const dvec4Array3D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [89/260]

virtual void vsg::ConstVisitor::apply ( const dvec4Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [90/260]

virtual void vsg::ConstVisitor::apply ( const DynamicState & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [91/260]

virtual void vsg::ConstVisitor::apply ( const EllipsoidPerspective & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [92/260]

virtual void vsg::ConstVisitor::apply ( const EndQuery & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [93/260]

virtual void vsg::ConstVisitor::apply ( const ExposeWindowEvent & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [94/260]

virtual void vsg::ConstVisitor::apply ( const External & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [95/260]

virtual void vsg::ConstVisitor::apply ( const floatArray & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [96/260]

virtual void vsg::ConstVisitor::apply ( const floatArray2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [97/260]

virtual void vsg::ConstVisitor::apply ( const floatArray3D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [98/260]

virtual void vsg::ConstVisitor::apply ( const floatValue & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [99/260]

virtual void vsg::ConstVisitor::apply ( const FocusInEvent & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [100/260]

virtual void vsg::ConstVisitor::apply ( const FocusOutEvent & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [101/260]

virtual void vsg::ConstVisitor::apply ( const FrameEvent & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [102/260]

virtual void vsg::ConstVisitor::apply ( const FrameStamp & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [103/260]

virtual void vsg::ConstVisitor::apply ( const Geometry & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [104/260]

void vsg::ArrayState::apply ( const Geometry & geometry)
overridevirtual

Reimplemented from vsg::ArrayState.

◆ apply() [105/260]

virtual void vsg::ConstVisitor::apply ( const GraphicsPipeline & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [106/260]

virtual void vsg::ConstVisitor::apply ( const GraphicsPipelineState & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [107/260]

virtual void vsg::ConstVisitor::apply ( const Group & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [108/260]

virtual void vsg::ConstVisitor::apply ( const Image & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [109/260]

virtual void vsg::ConstVisitor::apply ( const ImageInfo & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [110/260]

virtual void vsg::ConstVisitor::apply ( const ImageView & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [111/260]

virtual void vsg::ConstVisitor::apply ( const InputAssemblyState & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [112/260]

void vsg::ArrayState::apply ( const InputAssemblyState & ias)
overridevirtual

Reimplemented from vsg::ArrayState.

◆ apply() [113/260]

virtual void vsg::ConstVisitor::apply ( const InstrumentationNode & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [114/260]

virtual void vsg::ConstVisitor::apply ( const intArray & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [115/260]

virtual void vsg::ConstVisitor::apply ( const intValue & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [116/260]

virtual void vsg::ConstVisitor::apply ( const ivec2Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [117/260]

virtual void vsg::ConstVisitor::apply ( const ivec2Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [118/260]

virtual void vsg::ConstVisitor::apply ( const ivec2Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [119/260]

virtual void vsg::ConstVisitor::apply ( const ivec3Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [120/260]

virtual void vsg::ConstVisitor::apply ( const ivec3Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [121/260]

virtual void vsg::ConstVisitor::apply ( const ivec3Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [122/260]

virtual void vsg::ConstVisitor::apply ( const ivec4Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [123/260]

virtual void vsg::ConstVisitor::apply ( const ivec4Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [124/260]

virtual void vsg::ConstVisitor::apply ( const ivec4Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [125/260]

virtual void vsg::ConstVisitor::apply ( const Joint & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [126/260]

virtual void vsg::ConstVisitor::apply ( const JointSampler & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [127/260]

virtual void vsg::ConstVisitor::apply ( const KeyEvent & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [128/260]

virtual void vsg::ConstVisitor::apply ( const KeyPressEvent & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [129/260]

virtual void vsg::ConstVisitor::apply ( const KeyReleaseEvent & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [130/260]

virtual void vsg::ConstVisitor::apply ( const Layer & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [131/260]

virtual void vsg::ConstVisitor::apply ( const Light & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [132/260]

virtual void vsg::ConstVisitor::apply ( const LOD & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [133/260]

virtual void vsg::ConstVisitor::apply ( const LookAt & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [134/260]

virtual void vsg::ConstVisitor::apply ( const mat4Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [135/260]

virtual void vsg::ConstVisitor::apply ( const mat4Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [136/260]

virtual void vsg::ConstVisitor::apply ( const MatrixTransform & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [137/260]

virtual void vsg::ConstVisitor::apply ( const MorphSampler & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [138/260]

virtual void vsg::ConstVisitor::apply ( const MoveEvent & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [139/260]

virtual void vsg::ConstVisitor::apply ( const MultisampleState & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [140/260]

virtual void vsg::ConstVisitor::apply ( const Node & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [141/260]

virtual void vsg::ConstVisitor::apply ( const Object & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [142/260]

virtual void vsg::ConstVisitor::apply ( const Objects & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [143/260]

virtual void vsg::ConstVisitor::apply ( const Orthographic & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [144/260]

virtual void vsg::ConstVisitor::apply ( const PagedLOD & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [145/260]

virtual void vsg::ConstVisitor::apply ( const Perspective & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [146/260]

virtual void vsg::ConstVisitor::apply ( const PointerEvent & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [147/260]

virtual void vsg::ConstVisitor::apply ( const PointLight & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [148/260]

virtual void vsg::ConstVisitor::apply ( const ProjectionMatrix & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [149/260]

virtual void vsg::ConstVisitor::apply ( const QuadGroup & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [150/260]

virtual void vsg::ConstVisitor::apply ( const QueryPool & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [151/260]

virtual void vsg::ConstVisitor::apply ( const RasterizationState & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [152/260]

virtual void vsg::ConstVisitor::apply ( const RayTracingPipeline & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [153/260]

virtual void vsg::ConstVisitor::apply ( const RegionOfInterest & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [154/260]

virtual void vsg::ConstVisitor::apply ( const RelativeProjection & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [155/260]

virtual void vsg::ConstVisitor::apply ( const RelativeViewMatrix & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [156/260]

virtual void vsg::ConstVisitor::apply ( const RenderGraph & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [157/260]

virtual void vsg::ConstVisitor::apply ( const RenderPass & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [158/260]

virtual void vsg::ConstVisitor::apply ( const ResetQueryPool & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [159/260]

virtual void vsg::ConstVisitor::apply ( const ResourceHints & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [160/260]

virtual void vsg::ConstVisitor::apply ( const ScrollWheelEvent & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [161/260]

virtual void vsg::ConstVisitor::apply ( const SecondaryCommandGraph & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [162/260]

virtual void vsg::ConstVisitor::apply ( const ShaderCompileSettings & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [163/260]

virtual void vsg::ConstVisitor::apply ( const ShaderStage & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [164/260]

virtual void vsg::ConstVisitor::apply ( const shortArray & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [165/260]

virtual void vsg::ConstVisitor::apply ( const SpotLight & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [166/260]

virtual void vsg::ConstVisitor::apply ( const StateCommand & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [167/260]

virtual void vsg::ConstVisitor::apply ( const StateGroup & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [168/260]

virtual void vsg::ConstVisitor::apply ( const StateSwitch & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [169/260]

virtual void vsg::ConstVisitor::apply ( const stringValue & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [170/260]

virtual void vsg::ConstVisitor::apply ( const svec2Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [171/260]

virtual void vsg::ConstVisitor::apply ( const svec2Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [172/260]

virtual void vsg::ConstVisitor::apply ( const svec2Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [173/260]

virtual void vsg::ConstVisitor::apply ( const svec3Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [174/260]

virtual void vsg::ConstVisitor::apply ( const svec3Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [175/260]

virtual void vsg::ConstVisitor::apply ( const svec3Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [176/260]

virtual void vsg::ConstVisitor::apply ( const svec4Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [177/260]

virtual void vsg::ConstVisitor::apply ( const svec4Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [178/260]

virtual void vsg::ConstVisitor::apply ( const svec4Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [179/260]

virtual void vsg::ConstVisitor::apply ( const Switch & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [180/260]

virtual void vsg::ConstVisitor::apply ( const TerminateEvent & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [181/260]

virtual void vsg::ConstVisitor::apply ( const TessellationState & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [182/260]

virtual void vsg::ConstVisitor::apply ( const Text & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [183/260]

virtual void vsg::ConstVisitor::apply ( const TextGroup & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [184/260]

virtual void vsg::ConstVisitor::apply ( const TextLayout & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [185/260]

virtual void vsg::ConstVisitor::apply ( const TextTechnique & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [186/260]

virtual void vsg::ConstVisitor::apply ( const TouchDownEvent & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [187/260]

virtual void vsg::ConstVisitor::apply ( const TouchEvent & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [188/260]

virtual void vsg::ConstVisitor::apply ( const TouchMoveEvent & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [189/260]

virtual void vsg::ConstVisitor::apply ( const TouchUpEvent & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [190/260]

virtual void vsg::ConstVisitor::apply ( const TrackingViewMatrix & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [191/260]

virtual void vsg::ConstVisitor::apply ( const Transform & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [192/260]

virtual void vsg::ConstVisitor::apply ( const TransformSampler & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [193/260]

virtual void vsg::ConstVisitor::apply ( const ubvec2Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [194/260]

virtual void vsg::ConstVisitor::apply ( const ubvec2Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [195/260]

virtual void vsg::ConstVisitor::apply ( const ubvec2Array3D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [196/260]

virtual void vsg::ConstVisitor::apply ( const ubvec2Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [197/260]

virtual void vsg::ConstVisitor::apply ( const ubvec3Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [198/260]

virtual void vsg::ConstVisitor::apply ( const ubvec3Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [199/260]

virtual void vsg::ConstVisitor::apply ( const ubvec3Array3D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [200/260]

virtual void vsg::ConstVisitor::apply ( const ubvec3Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [201/260]

virtual void vsg::ConstVisitor::apply ( const ubvec4Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [202/260]

virtual void vsg::ConstVisitor::apply ( const ubvec4Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [203/260]

virtual void vsg::ConstVisitor::apply ( const ubvec4Array3D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [204/260]

virtual void vsg::ConstVisitor::apply ( const ubvec4Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [205/260]

virtual void vsg::ConstVisitor::apply ( const ubyteArray & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [206/260]

virtual void vsg::ConstVisitor::apply ( const ubyteArray2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [207/260]

virtual void vsg::ConstVisitor::apply ( const ubyteArray3D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [208/260]

virtual void vsg::ConstVisitor::apply ( const UIEvent & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [209/260]

virtual void vsg::ConstVisitor::apply ( const uintArray & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [210/260]

virtual void vsg::ConstVisitor::apply ( const uintArray2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [211/260]

virtual void vsg::ConstVisitor::apply ( const uintArray3D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [212/260]

virtual void vsg::ConstVisitor::apply ( const uintValue & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [213/260]

virtual void vsg::ConstVisitor::apply ( const uivec2Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [214/260]

virtual void vsg::ConstVisitor::apply ( const uivec2Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [215/260]

virtual void vsg::ConstVisitor::apply ( const uivec2Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [216/260]

virtual void vsg::ConstVisitor::apply ( const uivec3Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [217/260]

virtual void vsg::ConstVisitor::apply ( const uivec3Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [218/260]

virtual void vsg::ConstVisitor::apply ( const uivec3Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [219/260]

virtual void vsg::ConstVisitor::apply ( const uivec4Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [220/260]

virtual void vsg::ConstVisitor::apply ( const uivec4Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [221/260]

virtual void vsg::ConstVisitor::apply ( const uivec4Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [222/260]

virtual void vsg::ConstVisitor::apply ( const ushortArray & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [223/260]

virtual void vsg::ConstVisitor::apply ( const ushortArray2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [224/260]

virtual void vsg::ConstVisitor::apply ( const ushortArray3D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [225/260]

virtual void vsg::ConstVisitor::apply ( const usvec2Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [226/260]

virtual void vsg::ConstVisitor::apply ( const usvec2Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [227/260]

virtual void vsg::ConstVisitor::apply ( const usvec2Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [228/260]

virtual void vsg::ConstVisitor::apply ( const usvec3Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [229/260]

virtual void vsg::ConstVisitor::apply ( const usvec3Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [230/260]

virtual void vsg::ConstVisitor::apply ( const usvec3Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [231/260]

virtual void vsg::ConstVisitor::apply ( const usvec4Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [232/260]

virtual void vsg::ConstVisitor::apply ( const usvec4Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [233/260]

virtual void vsg::ConstVisitor::apply ( const usvec4Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [234/260]

virtual void vsg::ConstVisitor::apply ( const vec2Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [235/260]

virtual void vsg::ConstVisitor::apply ( const vec2Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [236/260]

virtual void vsg::ConstVisitor::apply ( const vec2Array3D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [237/260]

virtual void vsg::ConstVisitor::apply ( const vec2Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [238/260]

virtual void vsg::ConstVisitor::apply ( const vec3Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [239/260]

void vsg::ArrayState::apply ( const vec3Array & array)
overridevirtual

Reimplemented from vsg::ArrayState.

◆ apply() [240/260]

virtual void vsg::ConstVisitor::apply ( const vec3Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [241/260]

virtual void vsg::ConstVisitor::apply ( const vec3Array3D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [242/260]

virtual void vsg::ConstVisitor::apply ( const vec3Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [243/260]

virtual void vsg::ConstVisitor::apply ( const vec4Array & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [244/260]

virtual void vsg::ConstVisitor::apply ( const vec4Array2D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [245/260]

virtual void vsg::ConstVisitor::apply ( const vec4Array3D & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [246/260]

virtual void vsg::ConstVisitor::apply ( const vec4Value & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [247/260]

virtual void vsg::ConstVisitor::apply ( const VertexDraw & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [248/260]

void vsg::ArrayState::apply ( const VertexDraw & vid)
overridevirtual

Reimplemented from vsg::ArrayState.

◆ apply() [249/260]

virtual void vsg::ConstVisitor::apply ( const VertexIndexDraw & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [250/260]

void vsg::ArrayState::apply ( const VertexIndexDraw & vid)
overridevirtual

Reimplemented from vsg::ArrayState.

◆ apply() [251/260]

virtual void vsg::ConstVisitor::apply ( const VertexInputState & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [252/260]

void vsg::ArrayState::apply ( const VertexInputState & vas)
overridevirtual

Reimplemented from vsg::ArrayState.

◆ apply() [253/260]

void vsg::DisplacementMapArrayState::apply ( const VertexInputState & vas)
overridevirtual

Reimplemented from vsg::ArrayState.

◆ apply() [254/260]

virtual void vsg::ConstVisitor::apply ( const View & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [255/260]

virtual void vsg::ConstVisitor::apply ( const Viewer & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [256/260]

virtual void vsg::ConstVisitor::apply ( const ViewMatrix & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [257/260]

virtual void vsg::ConstVisitor::apply ( const ViewportState & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [258/260]

virtual void vsg::ConstVisitor::apply ( const WindowEvent & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [259/260]

virtual void vsg::ConstVisitor::apply ( const WriteTimestamp & )
virtual

Reimplemented from vsg::ArrayState.

◆ apply() [260/260]

virtual void vsg::ConstVisitor::apply ( const wstringValue & )
virtual

Reimplemented from vsg::ArrayState.

◆ clone() [1/2]

ref_ptr< ArrayState > vsg::DisplacementMapArrayState::clone ( )
overridevirtual

clone self

Reimplemented from vsg::ArrayState.

Reimplemented in vsg::PositionAndDisplacementMapArrayState.

◆ clone() [2/2]

ref_ptr< ArrayState > vsg::DisplacementMapArrayState::clone ( ref_ptr< ArrayState > arrayState)
overridevirtual

Reimplemented from vsg::ArrayState.

◆ vertexArray()

ref_ptr< const vec3Array > vsg::DisplacementMapArrayState::vertexArray ( uint32_t instanceIndex)
overridevirtual

Reimplemented from vsg::ArrayState.


The documentation for this class was generated from the following file: