ResourceRequirements provides a container for various Vulkan resource requirements that can be used to help guide allocation of resources.
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#include <ResourceRequirements.h>
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using | Descriptors = std::set<const Descriptor*> |
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using | DescriptorSets = std::set<const DescriptorSet*> |
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using | DescriptorTypeMap = std::map<VkDescriptorType, uint32_t> |
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using | Views = std::map<const View*, ViewDetails> |
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using | ViewDetailStack = std::stack<ViewDetails> |
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DynamicData | dynamicData |
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Descriptors | descriptors |
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DescriptorSets | descriptorSets |
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DescriptorTypeMap | descriptorTypeMap |
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Views | views |
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ViewDetailStack | viewDetailsStack |
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uint32_t | maxSlot = 0 |
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uint32_t | externalNumDescriptorSets = 0 |
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bool | containsPagedLOD = false |
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VkDeviceSize | minimumBufferSize = 16 * 1024 * 1024 |
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VkDeviceSize | minimumDeviceMemorySize = 16 * 1024 * 1024 |
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VkDeviceSize | minimumStagingBufferSize = 16 * 1024 * 1024 |
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uivec2 | numLightsRange = {8, 1024} |
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uivec2 | numShadowMapsRange = {0, 64} |
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uivec2 | shadowMapSize = {2048, 2048} |
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DataTransferHint | dataTransferHint = COMPILE_TRAVERSAL_USE_TRANSFER_TASK |
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ResourceRequirements provides a container for various Vulkan resource requirements that can be used to help guide allocation of resources.
The documentation for this class was generated from the following file: