Package com.jogamp.opengl.util.glsl.sdk
Class CompileShaderNVidia
java.lang.Object
com.jogamp.opengl.util.glsl.sdk.CompileShader
com.jogamp.opengl.util.glsl.sdk.CompileShaderNVidia
Precompiles a shader into NVidia binary format. Input is the
resource name of the shader, such as
"com/jogamp/opengl/impl/glsl/fixed/shader/a.fp".
Output is "com/jogamp/opengl/impl/glsl/fixed/shader/bin/nvidia/a.bfp".
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionint
static void
Methods inherited from class com.jogamp.opengl.util.glsl.sdk.CompileShader
processOneShader, processOneShader, run
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Constructor Details
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CompileShaderNVidia
public CompileShaderNVidia()
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Method Details
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getBinaryFormat
public int getBinaryFormat()- Specified by:
getBinaryFormat
in classCompileShader
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getSDKCompilerDir
- Specified by:
getSDKCompilerDir
in classCompileShader
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getVertexShaderCompiler
- Specified by:
getVertexShaderCompiler
in classCompileShader
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getFragmentShaderCompiler
- Specified by:
getFragmentShaderCompiler
in classCompileShader
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main
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