Class TextRenderer

java.lang.Object
com.jogamp.opengl.util.awt.TextRenderer

public class TextRenderer extends Object
Renders bitmapped Java 2D text into an OpenGL window with high performance, full Unicode support, and a simple API. Performs appropriate caching of text rendering results in an OpenGL texture internally to avoid repeated font rasterization. The caching is completely automatic, does not require any user intervention, and has no visible controls in the public API.

Using the TextRenderer is simple. Add a "TextRenderer renderer;" field to your GLEventListener. In your init method, add:

    renderer = new TextRenderer(new Font("SansSerif", Font.BOLD, 36));
    

In the display method of your GLEventListener, add:

    renderer.beginRendering(drawable.getWidth(), drawable.getHeight());
    // optionally set the color
    renderer.setColor(1.0f, 0.2f, 0.2f, 0.8f);
    renderer.draw("Text to draw", xPosition, yPosition);
    // ... more draw commands, color changes, etc.
    renderer.endRendering();
    
Unless you are sharing textures and display lists between OpenGL contexts, you do not need to call the dispose method of the TextRenderer; the OpenGL resources it uses internally will be cleaned up automatically when the OpenGL context is destroyed.

Note that the TextRenderer may cause the vertex and texture coordinate array buffer bindings to change, or to be unbound. This is important to note if you are using Vertex Buffer Objects (VBOs) in your application.

Internally, the renderer uses a rectangle packing algorithm to pack both glyphs and full Strings' rendering results (which are variable size) onto a larger OpenGL texture. The internal backing store is maintained using a TextureRenderer. A least recently used (LRU) algorithm is used to discard previously rendered strings; the specific algorithm is undefined, but is currently implemented by flushing unused Strings' rendering results every few hundred rendering cycles, where a rendering cycle is defined as a pair of calls to beginRendering / endRendering.

Author:
John Burkey, Kenneth Russell
  • Nested Class Summary

    Nested Classes
    Modifier and Type
    Class
    Description
    static class 
     
    static interface 
    Class supporting more full control over the process of rendering the bitmapped text.
  • Constructor Summary

    Constructors
    Constructor
    Description
    Creates a new TextRenderer with the given font, using no antialiasing or fractional metrics, and the default RenderDelegate.
    TextRenderer(Font font, boolean mipmap)
    Creates a new TextRenderer with the given font, using no antialiasing or fractional metrics, and the default RenderDelegate.
    TextRenderer(Font font, boolean antialiased, boolean useFractionalMetrics)
    Creates a new TextRenderer with the given Font, specified font properties, and default RenderDelegate.
    TextRenderer(Font font, boolean antialiased, boolean useFractionalMetrics, TextRenderer.RenderDelegate renderDelegate)
    Creates a new TextRenderer with the given Font, specified font properties, and given RenderDelegate.
    TextRenderer(Font font, boolean antialiased, boolean useFractionalMetrics, TextRenderer.RenderDelegate renderDelegate, boolean mipmap)
    Creates a new TextRenderer with the given Font, specified font properties, and given RenderDelegate.
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    Begins rendering of 2D text in 3D with this TextRenderer into the current OpenGL drawable.
    void
    beginRendering(int width, int height)
    Begins rendering with this TextRenderer into the current OpenGL drawable, pushing the projection and modelview matrices and some state bits and setting up a two-dimensional orthographic projection with (0, 0) as the lower-left coordinate and (width, height) as the upper-right coordinate.
    void
    beginRendering(int width, int height, boolean disableDepthTest)
    Begins rendering with this TextRenderer into the current OpenGL drawable, pushing the projection and modelview matrices and some state bits and setting up a two-dimensional orthographic projection with (0, 0) as the lower-left coordinate and (width, height) as the upper-right coordinate.
    void
    Disposes of all resources this TextRenderer is using.
    void
    draw(CharSequence str, int x, int y)
    Draws the supplied CharSequence at the desired location using the renderer's current color.
    void
    draw(String str, int x, int y)
    Draws the supplied String at the desired location using the renderer's current color.
    void
    draw3D(CharSequence str, float x, float y, float z, float scaleFactor)
    Draws the supplied CharSequence at the desired 3D location using the renderer's current color.
    void
    draw3D(String str, float x, float y, float z, float scaleFactor)
    Draws the supplied String at the desired 3D location using the renderer's current color.
    void
    Ends a 3D render cycle with this TextRenderer.
    void
    Ends a render cycle with this TextRenderer.
    void
    Causes the TextRenderer to flush any internal caches it may be maintaining and draw its rendering results to the screen.
    Returns the bounding rectangle of the given CharSequence, assuming it was rendered at the origin.
    Returns the bounding rectangle of the given String, assuming it was rendered at the origin.
    float
    getCharWidth(char inChar)
    Returns the pixel width of the given character.
    Returns the Font this renderer is using.
    Returns a FontRenderContext which can be used for external text-related size computations.
    boolean
    Indicates whether smoothing is enabled in the backing TextureRenderer of this TextRenderer.
    final boolean
    Indicates whether vertex arrays are being used internally for rendering, or whether text is rendered using the OpenGL immediate mode commands.
    void
    setColor(float r, float g, float b, float a)
    Changes the current color of this TextRenderer to the supplied one, where each component ranges from 0.0f - 1.0f.
    void
    setColor(Color color)
    Changes the current color of this TextRenderer to the supplied one.
    void
    setSmoothing(boolean smoothing)
    Sets whether smoothing (i.e., GL_LINEAR filtering) is enabled in the backing TextureRenderer of this TextRenderer.
    void
    setUseVertexArrays(boolean useVertexArrays)
    Sets whether vertex arrays are being used internally for rendering, or whether text is rendered using the OpenGL immediate mode commands.

    Methods inherited from class java.lang.Object

    equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • TextRenderer

      public TextRenderer(Font font)
      Creates a new TextRenderer with the given font, using no antialiasing or fractional metrics, and the default RenderDelegate. Equivalent to TextRenderer(font, false, false).
      Parameters:
      font - the font to render with
    • TextRenderer

      public TextRenderer(Font font, boolean mipmap)
      Creates a new TextRenderer with the given font, using no antialiasing or fractional metrics, and the default RenderDelegate. If mipmap is true, attempts to use OpenGL's automatic mipmap generation for better smoothing when rendering the TextureRenderer's contents at a distance. Equivalent to TextRenderer(font, false, false).
      Parameters:
      font - the font to render with
      mipmap - whether to attempt use of automatic mipmap generation
    • TextRenderer

      public TextRenderer(Font font, boolean antialiased, boolean useFractionalMetrics)
      Creates a new TextRenderer with the given Font, specified font properties, and default RenderDelegate. The antialiased and useFractionalMetrics flags provide control over the same properties at the Java 2D level. No mipmap support is requested. Equivalent to TextRenderer(font, antialiased, useFractionalMetrics, null).
      Parameters:
      font - the font to render with
      antialiased - whether to use antialiased fonts
      useFractionalMetrics - whether to use fractional font metrics at the Java 2D level
    • TextRenderer

      public TextRenderer(Font font, boolean antialiased, boolean useFractionalMetrics, TextRenderer.RenderDelegate renderDelegate)
      Creates a new TextRenderer with the given Font, specified font properties, and given RenderDelegate. The antialiased and useFractionalMetrics flags provide control over the same properties at the Java 2D level. The renderDelegate provides more control over the text rendered. No mipmap support is requested.
      Parameters:
      font - the font to render with
      antialiased - whether to use antialiased fonts
      useFractionalMetrics - whether to use fractional font metrics at the Java 2D level
      renderDelegate - the render delegate to use to draw the text's bitmap, or null to use the default one
    • TextRenderer

      public TextRenderer(Font font, boolean antialiased, boolean useFractionalMetrics, TextRenderer.RenderDelegate renderDelegate, boolean mipmap)
      Creates a new TextRenderer with the given Font, specified font properties, and given RenderDelegate. The antialiased and useFractionalMetrics flags provide control over the same properties at the Java 2D level. The renderDelegate provides more control over the text rendered. If mipmap is true, attempts to use OpenGL's automatic mipmap generation for better smoothing when rendering the TextureRenderer's contents at a distance.
      Parameters:
      font - the font to render with
      antialiased - whether to use antialiased fonts
      useFractionalMetrics - whether to use fractional font metrics at the Java 2D level
      renderDelegate - the render delegate to use to draw the text's bitmap, or null to use the default one
      mipmap - whether to attempt use of automatic mipmap generation
  • Method Details

    • getBounds

      public Rectangle2D getBounds(String str)
      Returns the bounding rectangle of the given String, assuming it was rendered at the origin. See getBounds(CharSequence).
    • getBounds

      public Rectangle2D getBounds(CharSequence str)
      Returns the bounding rectangle of the given CharSequence, assuming it was rendered at the origin. The coordinate system of the returned rectangle is Java 2D's, with increasing Y coordinates in the downward direction. The relative coordinate (0, 0) in the returned rectangle corresponds to the baseline of the leftmost character of the rendered string, in similar fashion to the results returned by, for example, GlyphVector.getVisualBounds(). Most applications will use only the width and height of the returned Rectangle for the purposes of centering or justifying the String. It is not specified which Java 2D bounds (getVisualBounds, getPixelBounds, etc.) the returned bounds correspond to, although every effort is made to ensure an accurate bound.
    • getFont

      public Font getFont()
      Returns the Font this renderer is using.
    • getFontRenderContext

      public FontRenderContext getFontRenderContext()
      Returns a FontRenderContext which can be used for external text-related size computations. This object should be considered transient and may become invalidated between beginRendering / endRendering pairs.
    • beginRendering

      public void beginRendering(int width, int height) throws GLException
      Begins rendering with this TextRenderer into the current OpenGL drawable, pushing the projection and modelview matrices and some state bits and setting up a two-dimensional orthographic projection with (0, 0) as the lower-left coordinate and (width, height) as the upper-right coordinate. Binds and enables the internal OpenGL texture object, sets the texture environment mode to GL_MODULATE, and changes the current color to the last color set with this TextRenderer via setColor. This method disables the depth test and is equivalent to beginRendering(width, height, true).
      Parameters:
      width - the width of the current on-screen OpenGL drawable
      height - the height of the current on-screen OpenGL drawable
      Throws:
      GLException - If an OpenGL context is not current when this method is called
    • beginRendering

      public void beginRendering(int width, int height, boolean disableDepthTest) throws GLException
      Begins rendering with this TextRenderer into the current OpenGL drawable, pushing the projection and modelview matrices and some state bits and setting up a two-dimensional orthographic projection with (0, 0) as the lower-left coordinate and (width, height) as the upper-right coordinate. Binds and enables the internal OpenGL texture object, sets the texture environment mode to GL_MODULATE, and changes the current color to the last color set with this TextRenderer via setColor. Disables the depth test if the disableDepthTest argument is true.
      Parameters:
      width - the width of the current on-screen OpenGL drawable
      height - the height of the current on-screen OpenGL drawable
      disableDepthTest - whether to disable the depth test
      Throws:
      GLException - If an OpenGL context is not current when this method is called
    • begin3DRendering

      public void begin3DRendering() throws GLException
      Begins rendering of 2D text in 3D with this TextRenderer into the current OpenGL drawable. Assumes the end user is responsible for setting up the modelview and projection matrices, and will render text using the draw3D method. This method pushes some OpenGL state bits, binds and enables the internal OpenGL texture object, sets the texture environment mode to GL_MODULATE, and changes the current color to the last color set with this TextRenderer via setColor.
      Throws:
      GLException - If an OpenGL context is not current when this method is called
    • setColor

      public void setColor(Color color) throws GLException
      Changes the current color of this TextRenderer to the supplied one. The default color is opaque white.
      Parameters:
      color - the new color to use for rendering text
      Throws:
      GLException - If an OpenGL context is not current when this method is called
    • setColor

      public void setColor(float r, float g, float b, float a) throws GLException
      Changes the current color of this TextRenderer to the supplied one, where each component ranges from 0.0f - 1.0f. The alpha component, if used, does not need to be premultiplied into the color channels as described in the documentation for Texture, although premultiplied colors are used internally. The default color is opaque white.
      Parameters:
      r - the red component of the new color
      g - the green component of the new color
      b - the blue component of the new color
      a - the alpha component of the new color, 0.0f = completely transparent, 1.0f = completely opaque
      Throws:
      GLException - If an OpenGL context is not current when this method is called
    • draw

      public void draw(CharSequence str, int x, int y) throws GLException
      Draws the supplied CharSequence at the desired location using the renderer's current color. The baseline of the leftmost character is at position (x, y) specified in OpenGL coordinates, where the origin is at the lower-left of the drawable and the Y coordinate increases in the upward direction.
      Parameters:
      str - the string to draw
      x - the x coordinate at which to draw
      y - the y coordinate at which to draw
      Throws:
      GLException - If an OpenGL context is not current when this method is called
    • draw

      public void draw(String str, int x, int y) throws GLException
      Draws the supplied String at the desired location using the renderer's current color. See draw(CharSequence, int, int).
      Throws:
      GLException
    • draw3D

      public void draw3D(CharSequence str, float x, float y, float z, float scaleFactor)
      Draws the supplied CharSequence at the desired 3D location using the renderer's current color. The baseline of the leftmost character is placed at position (x, y, z) in the current coordinate system.
      Parameters:
      str - the string to draw
      x - the x coordinate at which to draw
      y - the y coordinate at which to draw
      z - the z coordinate at which to draw
      scaleFactor - a uniform scale factor applied to the width and height of the drawn rectangle
      Throws:
      GLException - If an OpenGL context is not current when this method is called
    • draw3D

      public void draw3D(String str, float x, float y, float z, float scaleFactor)
      Draws the supplied String at the desired 3D location using the renderer's current color. See draw3D(CharSequence, float, float, float, float).
    • getCharWidth

      public float getCharWidth(char inChar)
      Returns the pixel width of the given character.
    • flush

      public void flush()
      Causes the TextRenderer to flush any internal caches it may be maintaining and draw its rendering results to the screen. This should be called after each call to draw() if you are setting OpenGL state such as the modelview matrix between calls to draw().
    • endRendering

      public void endRendering() throws GLException
      Ends a render cycle with this TextRenderer. Restores the projection and modelview matrices as well as several OpenGL state bits. Should be paired with beginRendering.
      Throws:
      GLException - If an OpenGL context is not current when this method is called
    • end3DRendering

      public void end3DRendering() throws GLException
      Ends a 3D render cycle with this TextRenderer. Restores several OpenGL state bits. Should be paired with begin3DRendering.
      Throws:
      GLException - If an OpenGL context is not current when this method is called
    • dispose

      public void dispose() throws GLException
      Disposes of all resources this TextRenderer is using. It is not valid to use the TextRenderer after this method is called.
      Throws:
      GLException - If an OpenGL context is not current when this method is called
    • setUseVertexArrays

      public void setUseVertexArrays(boolean useVertexArrays)
      Sets whether vertex arrays are being used internally for rendering, or whether text is rendered using the OpenGL immediate mode commands. This is provided as a concession for certain graphics cards which have poor vertex array performance. Defaults to true.
    • getUseVertexArrays

      public final boolean getUseVertexArrays()
      Indicates whether vertex arrays are being used internally for rendering, or whether text is rendered using the OpenGL immediate mode commands. Defaults to true.
    • setSmoothing

      public void setSmoothing(boolean smoothing)
      Sets whether smoothing (i.e., GL_LINEAR filtering) is enabled in the backing TextureRenderer of this TextRenderer. A few graphics cards do not behave well when this is enabled, resulting in fuzzy text. Defaults to true.
    • getSmoothing

      public boolean getSmoothing()
      Indicates whether smoothing is enabled in the backing TextureRenderer of this TextRenderer. A few graphics cards do not behave well when this is enabled, resulting in fuzzy text. Defaults to true.