mat2x3

Header: cglm/mat2x3.h

Table of contents (click to go):

Macros:

  1. GLM_MAT2X3_ZERO_INIT

  2. GLM_MAT2X3_ZERO

Functions:

  1. glm_mat2x3_copy()

  2. glm_mat2x3_zero()

  3. glm_mat2x3_make()

  4. glm_mat2x3_mul()

  5. glm_mat2x3_mulv()

  6. glm_mat2x3_transpose()

  7. glm_mat2x3_scale()

Functions documentation

void glm_mat2x3_copy(mat2x3 mat, mat2x3 dest)

copy mat2x3 to another one (dest).

Parameters:
[in] mat source
[out] dest destination
void glm_mat2x3_zero(mat2x3 mat)

make given matrix zero

Parameters:
[in,out] mat matrix
void glm_mat2x3_make(float *__restrict src, mat2x3 dest)

Create mat2x3 matrix from pointer

NOTE: @src must contain at least 6 elements.
Parameters:
[in] src pointer to an array of floats
[out] dest destination matrix2x3
void glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat2 dest)

multiply m1 and m2 to dest

m1, m2 and dest matrices can be same matrix, it is possible to write this:

glm_mat2x3_mul(m, m, m);
Parameters:
[in] m1 left matrix
[in] m2 right matrix
[out] dest destination matrix
void glm_mat2x3_mulv(mat2x3 m, vec3 v, vec2 dest)

multiply mat2x3 with vec3 (column vector) and store in dest vector

Parameters:
[in] m mat2x3 (left)
[in] v vec3 (right, column vector)
[out] dest destination (result, column vector)
void glm_mat2x3_transpose(mat2x3 m, mat3x2 dest)

transpose matrix and store in dest

Parameters:
[in] m matrix
[out] dest destination
void glm_mat2x3_scale(mat2x3 m, float s)

multiply matrix with scalar

Parameters:
[in, out] m matrix
[in] s scalar